9.14.2007

A little memory digg...

yes, I just posted a small description of my beloved prestigiuos game ever made... Its been now 3 years since i first play the unique mmorpg from Hanbitsoft's Granado Espada, it was still then the original Korean Version of the game, but the language barrier didnt stop me from playing it, i strive deeply just to play on its alpha to first close beta phases during the year 2005, yes and that only means i am now old playing this ever made game until they lunch the game on korea on mid of the same year and recognized after its close beta stage... then it came internationally and introduced to china and japan until the IAH games signed the contract for the first lunch-breaking International version that followed the "another" english version of North America's K2 network's "not so good title: Sword of the new world".
Hanbitsoft initiated close-beta service of Granado Espada in July, 2005. Granado Espada has been in the spot light due to outstanding developing capacity of producer, Hak-kyu Kim, who is called as “Father of Ragranok”. Motive of Granado Espada were derived from Ultima Online and Diablo, which provide archi-type for current MMORPG. At one side Granado Espada is based on general assumptions ascended from originality of RPG games, it extended interesting points on the other hand. It modified and broke-up an important hypothesis that online game users usually identify themselves with game avatar. Granado Espada took initiatives by showing a whole new game system. 3D graphic technology was applied to Granado Espada in order to show highly refined graphics describing the 17th century’s European environmental grandeur and to maximize reality. Game users and media pay a lot of complements on its excellent graphic quality. The most distinguished point of Granado Espada is Multi Character Control (MCC). Players can select one to 3 characters at the maximum for the end to make a “Team”. Depending on users’ strategic choice, they can select each different class or same class. Through diversified selection, users can make utmost combination of a team. Another distinguished point is “Barrack Mode”, the brand-new system in online games. Players can raise 9 characters under their own family crest. Players can recruit NPC (Non-Playing Character) as a team member and also can recruit a new member by achieving game quests. Stance mode enhanced quality of Granado Espada as well. Stance means diversified posture or motion holding and using weapon. With a single type of weapon, users can enjoy various types of attack by utilizing it in many different ways of swing or tapping or cutting downward. Granado Espada gets strong highlights under market expectation for 2005 best promising online game, not only in domestic market but also in Japan, Thailand, Singapore, China and Taiwan, follows also the IAH's buisines partner IP-Interactives Philippines.
source:
*just to clear some ideas about the version, there's no Granado Espada Ph. version. just to remind something that the version that Ph. is using is the very own version of IAH games or in short the SG(singapore) version. IP-Interactive is only the business partner of IAH games company so that Granado Espada (title) would be introduced to that said country, Philippines.