12.03.2009

HOT Scenes from TERA!

So, what's hot this year? WELL.. its TERA Ofcourse! Let's see the Inside Looks on TERA: The Exiled Realms of arborea from character creation to in-game gameplay scenes... Here's the look.







So.. does it jaw-dropping scenes? well Im starting to get my lime on my mouth though, dropping a bit.. LOL!!!

These videos were taken from Youtube though... Im getting lazy at getting Vids on official TERA website... so the credits are to those who upload it...

T.E.R.A. : The Exiled Realms Of Arborea

Recently after my long absence on the NET, and Blogs... I revisited my old precious websites to look for some updates... well this is quite a few only... speaking of my precious websites, well they are all Korean website for BIG HIT AAA MMORPGs. Ok.

Starting from C9: Continent of the Ninth, They already Open for the public! Yes though this is already been casted around the world, and yah, for KOREA Only. (^_^), So, the game goes well in korea too. after the massive close beta phases... and good thing I still have my HANGAME Accounts! so anytime I could play the game too...

Another thing...

Mabinogi: Heroes is reacently.... well i guess Open or I think still close beta... hopefully I could test this one too since I still have my Nexon account intact. Cool...
so bad that my friend tested the CBT, then he said to me that it wasn't that cool... So the game is more like Dungeon instances at all... not so cool... only the cinematics... well compared to C9, C9 probably is the best than Mabinogi: Heroes... So, Im still gonna look and see it for my self if its really true.

and yes...

TERA: The Exiled realms of arborea has been recently announced the 2nd CBT for this month!

Oh... and its already open for invitiation for those who managed to entered the 1st close beta... Oh wow, so sweet. BUT! not all invited ones can join the 2nd CBT.. too bad and good luck for the inviters as well.

AND this is awesome!

the SPECS of TERA? DAMN! this is insane!

CPU: Interl core 2 duo/ Quad core AMD athlon 64 X2
OS: Microsoft Windows XP (Vista<---not sure with this one)
RAM: 2GB!
VGA card: Geforce Nvidia 9600 (hah, atleast)
DirectX 9.0c
HDD: 30GB! <--- now this is awesome catch... Damn!
So... Not all TERA Fans can play this one! So, Get that cash on and upgrade your PCs!
But I wont hold back to this game! Im pretty sure I can Play the Korean Version before the EUROPE release it by the next 2-3 years...

12.01.2009

NED Fantasy is Back!

That's right, the long lost NED Fantasy Online is back again after a long lost gone from the land of MMORPG... As I recall my memories of it.. I had played the very 1st Korean close beta phase which we'll test the game's features and find bugs and review... So far, my experience on it is really fun... though that time the game have an issue on memory leaks... such a high end graphic detailed game... after the 4 days test, I thought that there's hope for the 2nd beta, but suddenly months and then years had passed, NED Fantasy Online dies... (T_T)... such a cool game, after that time, i never heard from the devs anymore... NED was abandoned... well atleast for a years and so...



But right now! Thanks to my friend Climbatiz! He told me that NED Fantasy is Back! seems WeMade Korea never left the game at all... but now NED Fantasy got evolved into a new type of MMORPG... From the OLD NED Fantasy which the character are cute child-like heroes and sweet harmony of mobs around to kick, and from the sweet detailed world and lands... Now NED Fantasy is never the old one again. So Goodbye Old NED and welcome the New and Re-modeled world, environment, mobs and characters of the new NED Fantasy Online.

Still.................. This is definitely The NED Fantasy from before but not the old Child-like models anymore.. the game is now evolved into a mature state world... from the old NED which is bright and sweet to a New NED which is now Darker scent of gameplay adding the new re-modeled darker Monsters... The game is pretty much control relaxing now... not like the old complecated controls on keyboard and mouse.

THIS IS GAME dot Com has already released the NEW VIDEO from G-star! take a look at the new NED Fantasy Online.



Compare the OLD NED Fantasy.. See the Difference from the New NED... Alot changed so many... I wonder if the New NED Fantasy Retain the AI system or MCC for it... because The Old NED that I played in CBT was Their Main feature of it is having 2 side-kick or AI in your side, well you only get those AIs if you successfully finished some quests for it... that's one of the cool features...

old NED Fantasy screens ( the difference )



But from what i've seen from the New NED, seems it falls down to the same MMORPG out there now... I mean Where's the AI system? Devs?

Though This AI system we all know that it came from other hit MMORPGs out there like 1st to have it; Granado Espada = human MCC, 2nd is Prius Online (ANIMA) = fairy + Giant MCC, and also 3rd AIKA = Fairy Ai(evolving AI)...

Now seems this System is really Missing on the spot...(x_x).. I wonder if it will still be implemented... well good luck Wemade devs for it... But surely I still LOVE WeMade Ned Fantasy!



I give credit for Climbatiz & Stepharu for sharing this video to me: http://www.youtube.com/watch?v=J7WLrBo6cLU

Thanks man!


Wait for me NED Fantasy! im gonna play! the korean version next year!
Oh, I miss playing korean MMORPG like this, after playing Korean the Big hit MMORPG
AION: The tower of Eternity NCSoft Korea(finished playing).

Next on the lists next year! Good thing I have accounts on this Games!
TERA: The Exiled Realms of Arborea Hangame Korea
C9: The continent of Nine Hangame Korea
Aion EUROPE & North America version
Lime Oddessey Korea
DRAGON Nest Nexon korea
DragonBall Online Netmarble korea
Blade & soul NCSoft korea
NED Fantasy WeMade Korea

3.11.2009

Kingdom Under file II - The update

Kingdom Under Fire II Q&A: Bringing Massively Multiplayer to RTS

The Kingdom Under Fire series is transforming again. Check out our Q&A with producer SangYoun Lee to see what changes are in store in KUFII.

No doubt about it: The Kingdom Under Fire series is always changing. After dabbling in action and role-playing elements in the traditionally real-time strategy series (even combining the two in the action-heavy Kingdom Under Fire: Circle of Doom), developers are bringing it back home and online with the RTS- focused Kingdom Under Fire II. Revolving around a concept they're dubbing MOARTS (multiplayer online action real-time strategy, naturally), the game looks to be well on its way to once again redefining the KUF series. To get a better handle on the game's new direction, we spoke with Blueside's executive producer and director, SangYoun Lee.


GameSpot: How did you decide which direction to go in for a new KUF? The series has gone in a few different directions now, so how did you decide which way to go this time?


SangYoun Lee: Kingdom Under Fire II is the true sequel to Kingdom Under Fire: The Crusaders. It is being developed with the goal to perfect the genre of action real-time strategy, which was first introduced in The Crusaders. In order to achieve that goal, the elements of action and strategy must be fused perfectly well. We've implemented many deep and sophisticated game mechanics, so that the action in Kingdom Under Fire II can go beyond just delivering the fun of hack and slash; the game is designed in a way such that the action can add to the aspect of strategy by being part of its tactical gameplay. Also, we believe that the real excitement and fun of strategy games can be enjoyed when you play them with other people. To create a game that can be enjoyed by a lot of people and for a long time, we are re-creating and enhancing the online multiplayer portion of the game, to be presented with battles of unprecedented scales.

GS: How much did player feedback on the last game affect development on KUFII?


SL: A lot of user feedbacks were taken into consideration in development of the game. After the release of Kingdom Under Fire: The Crusaders, many of those who played the game gave us lots of feedbacks, and we agreed with many of the points made in those feedbacks, and it helped us a great deal in making a better sequel. The tough learning curve of the game and the aspect of strategy being a little weak in online multiplayer were pointed out as things to be improved upon. And those improvements we've implemented in Kingdom Under Fire II. The steep learning curve is no more, and the new sequel will be more accessible than ever to all gamers. As for the multiplayer aspect, we've added a number of new concepts, such as "mothership," "providing support for troops," and "capturing of bases." The tactical aspect of gameplay, encouraging the players to exploit different geographical features of each battle map, which has already been introduced in Kingdom Under Fire: The Crusaders, will also be present in the new sequel as well, and with all tactical elements mentioned above or to be revealed, Kingdom Under Fire II is going to test your tactical battle skills more rigorously than all other strategy games. You will be introduced to battles with the most extensive scope of strategic choices.

GS: How does this game differ from previous KUF games?


SL: The Kingdom Under Fire series is well known for its deep tactical gameplay and the intense hack-and-slash action with heroes. Kingdom Under Fire II improves upon the predecessors by showcasing blockbuster-scale battles with thousands of units rendered in more realistic and detailed graphics, all appearing onscreen simultaneously. You'll have seen nothing like it. Every controllable hero and unit comes alive with more realistic movements than ever, and the game more than doubles the number of troops that can be put under your command, therefore expanding the scope of warfare tactics. On top of that, in addition to the Human Alliance and the Dark Legion, a new third race called Encablossians will be introduced, and players will be able to choose new heroes and dozens of strange and alien-like units. Your heroes and troops can become stronger in many ways through the all-new electronic card system. All these aspects of games are there for you to enjoy in an MMO world occupied by thousands of players, and gamers will be able to go head-to-head in a variety of multiplayer online modes, such as War, Skirmish, Ladder games, and Castle Siege mode.


GS: Will the game's story have any connection to any of the previous games? If so, where does it fit in? Will we see any familiar characters from the previous game?

SL: Kingdom Under Fire II is set 150 years after the end of Kingdom Under Fire: The Crusaders. The story picks up after The Crusaders and Circle of Doom. At the end of the plotline covered in Circle of Doom, Regnier and Kendal emerge back into the present world after much struggle to escape from the dark dimension of Encablossa. They find out that 150 years have passed since the Encablossa War, and the world has been ravaged by Encablossians, mutated creatures born of the taint of the dark power from Encablossa. This time, Kendal plays a very important role storywise. As for which heroes from the predecessors will make a comeback, or what kinds of new heroes will be introduced, we'll reveal more information one bit at a time in the coming days.

GS: What can you tell us about the gameplay in this new KUF? How are you going to get so many players together online and still keep the action fun and playable?

SL: Numerous players will be able to maintain their presence in the online continent of Bersia. There are going to be more than 10 thousand players registered in each server, and players will be able to travel around the online world in something called a "mothership." The persistent online world will be rendered in full 3D, and on it you will see numerous ships flying and exploring. There are many cities in this world, and soon everyone will be engaged in territorial conquests. There will be guilds and factions that you can join, and you will partake in the campaign of territorial expansion for your group. In many different geographical locations, many types of battles will take place, including multiplayer field match, online co-op missions, and the all-new castle siege battle. We are preparing different types and sizes of battlefields: small ones for two-vs.-two and three-vs.-three, or huge maps to accommodate possibly a maximum of 15-vs.-15. The number of troops that can be assigned to each player will be determined by the size and type of map where the battle is fought. Based on the result, each player will be rewarded with items, war funds, and experience points. These small field battles are what make up the big war over the whole continent, and this is how guilds and factions will function and get involved in territorial conquests.
The Kingdom Under Fire series is transforming again. Check out our Q&A with producer SangYoun Lee to see what changes are in store in KUFII.

GS: Why did you decide to aim for a whole new genre for this game? How challenging is it going to be technically?

SL: Action RTS is not at all new to us, because it was us who first created and established this genre with Kingdom Under Fire: The Crusaders. In Kingdom Under Fire II, we are trying to achieve perfection of this action RTS genre by adding the new layer of multiplayer online mode with a persistent online world where numerous players can get together and engage one another in territorial conquests, thus expanding the horizon of strategic gameplay. Our biggest technical challenge was that in order to re-create battles of such unprecedented scale with an impressive presentation onscreen, we really needed a powerful and capable graphic engine. And this was accomplished as we created the FameTech 2 engine after putting in much effort and time. Another challenge that had to be resolved was related to proper handling of the network in order to deliver smooth action, even as multiple users control thousands of units simultaneously in online multiplayer, and this took a lot of thinking and tinkering.

GS: Do you foresee there being drastic differences between the console and PC versions of the game from an online perspective? Will they offer the same feature and mode set?

SL: The goal is to develop both versions to be almost alike in terms of online multiplayer. However, the control scheme of PC and that of consoles are quite different, so we expect there to be some small differences in that regard. Eventually, all game modes are to be available for both PC and consoles, but where we put the focus in the beginning will be quite different. For example, with the PC online version, the game is to be started off in the multiplayer online mode, and the aspect of online multiplayer holds much weight. As for the console version, we have set the direction of the development towards such that it will exploit all the strengths of consoles as platforms, so we can accommodate console gamers as another key group of our audience. Our plan is to have console versions support story campaigns with heroes as default.

GS: How much can you tell us about the single-player and multiplayer game modes? How robust will each be?

SL: The single-player mode of Kingdom Under Fire II is going to be bigger in scale than any of the campaigns in the predecessor games. In every aspect, it's going to be more vast and massive than the single-player of The Crusaders or Heroes. The online multiplayer will be presented in an epic and massive scale accompanied by numerous MMO contents to go along. There will be over 160 spots that are going to be hot spots for territorial conflicts and guild wars. The multiplayer online mode comes with countless quests and missions to be completed. Some are story-based quests that will let the players see a glimpse of the overarching plot. Some are to be enjoyed in co-op play, and there are those in which players will be facing off one another in team battles. Besides these missions and quests, you will also be able to join guilds, own and manage territories, trade and auction items, take jobs from other players as a mercenary and whatnot, and engage in other varieties of exciting activities that can be enjoyed in an MMO game. Moreover, we will have updates on a regular basis, so the game will keep on expanding contentwise.

GS: What's your favorite KUFII feature?

SL: Being able to play action RTS battles online! The scale of battle this game presents is unheard of in the history of wargames. With the FameTech 2 technology, a graphic engine developed in-house, soldiers of different races and fierce creatures, with breathtaking details, can appear onscreen in thousands as they engage in frantic battles. As you control your heroes, they will move in fluid and continuous movements, and you will have to maneuver skillfully to dodge hundreds of blades going for your throat. Upon selecting each set of units under your command, you will be put into their point of view and can give commands directly to focus fire on specific enemy targets. All of this can be enjoyed online, and the virtual online world of Kingdom Under Fire II will be filled with tens and thousands of players, each of his or her ambition. Organize guilds, manage your region of influence, cultivate and develop your lands. Engage in territorial conquests until one true ruler emerges in the online continent of Bersia. The game being MOARTS (multiplayer online action real-time strategy) is what will transcend the series to a whole other level.

GS: Can we expect some RPG elements in the game?

SL: The hero characters become increasingly powerful as they defeat more foes. Sub-commanding officers and troops also gain experience and level up through battles. With earned experience points you can boost up different stats of heroes, officers, and units. Plus, there are tons of skills and spells for them to learn in order to combat the enemies more effectively. Also, all kinds of different items usable by your hero characters exist throughout the continent of Bersia, and they can be purchased, acquired through battles, and upgraded in many ways. And, of course, having RPG elements means quests and missions to be completed based on the storyline. Each hero of Kingdom Under Fire II comes with a background story, and the world is set with these characters in the overarching plot. So, it is not just one battle after another; there will be numerous story- driven missions to be completed. All the RPG elements that were present in Kingdom Under Fire: The Crusaders will be there but with more improvements on every aspect. Any further details will be elaborated at an opportune time in the future.

GS: We've heard about the MOARTS concept in the game. What is it and how does it work in the game?

SL: The Kingdom Under Fire series has always offered online multiplayer since the beginning, so playing with or against other people is nothing new. What we are introducing this time, which is all new to the series, is a persistent world map, in which thousands of players will maintain their presence and have the scope of interactivity that are common in most MMO games. Now as for the official name of the genre, we've decided to call it MOARTS to prevent any players from being confused into thinking that hundreds of players will be able to fight everyone simultaneously in real time on the actual world map. The battles are handled through peer-to-peer sessions, but in terms of user-to-user interactions such as forming guilds, trading, and traveling in parties, Kingdom Under Fire II is MMO. Players will be able to form guilds, trade, and travel around the online continent of Bersia. A typical guild would have its region of influence, but at the same time, the land has to be protected from others. The guilds are encouraged to engage in territorial conquests to expand, and they gain more resources and prestige as the size of the land they control grows. The world map will be affected by the outcome of every battle that takes place among all participating players/guilds. That's the base of the online multiplayer mode.
The battles fought between players are commenced through peer-to-peer sessions. A war is declared from one guild to another (or one player to another), and the two sides will enter a multiplayer action RTS war. They battle it out until one side is defeated. Once the session is over, the region of control will change (or stay the same) in accordance with the fight's outcome.

GS: Thanks for your time.

From: GameSpot
thanks GameSpot for the update

3.09.2009

Full Metal Alchemist 2 !!! Confirmed !!!

That's Right Fan! (including me!), FULL METAL ALCHEMIST now produced by Studio
BONES (EUREKA 7, SWORD OF A STRAINGER), is now set to release this comming APRIL 2009 Summer!!! seems, a New journey to our beloved brother in arms is going to strike back again with a re-tell from the manga version of Hit anime from the same name.




=================


Official website launched, tantalizing hints in trailer
Well, FMA fans, we now have a time frame. April is one of the two biggest months for anime releases in Japan (the other is October), so April of 2009 it is, for the new Fullmetal Alchemist series to start its TV run in that country.When will it appear in North America? There's been no announcement on that schedule yet. The assumption among fans, at least, tends to be that FUNimation will pick up this version of the series, as it did the first one, but no one can say anything for sure at the moment.The official website for the new series has now launched (in Japanese), and features a "teaser trailer" to get your enthusiasm roused. The site also indicates that more news is coming on December 12, in the January issue of Square Enix's Shonen Gangan magazine (again, the site is in Japanese). Hiromu Arakawa's serialization of the Fullmetal Alchemist manga that started everything is still going on in that publication, and gradually nearing a conclusion.According to the Anime News Network, the trailer from the website ran at the end of the Mobile Suit Gundam 00 season two episode last Sunday in Japan, with the voiceover saying, "New training...a fullmetal artificial limb, a body of armor...the brothers' journey begins. Fullmetal Alchemist: April 2009 Training.
In this palm, is there hope or despair?"And while the trailer doesn't give much direct information, it does at least hint at one or two possible answers to fans' questions that have been voiced ever since the new series was announced. The brief glimpse of the artwork suggests a style closer to the manga style than to that of the original anime. This could mean nothing more, though, than simply that there are different animators involved in this production. There's still not enough information there to indicate whether the series will somehow follow the first anime and movie, or will go back and tell the manga story instead. (The two diverge considerably after the episodes involving the Greed character.)There are three other hints, though, that may be significant. The first is that the character of Alphonse is shown in his armored body instead of the human body recovered at the end of the first anime. And the character of Roy Mustang does not look as he did at the end of the anime and in the movie. These two things could hint that we'll be going back to the manga story, or they could indicate merely the background of the anime story, which would then be further developed in the second anime. We just can't say yet.However, the voiceover itself, quoted in the ANN post, may give the strongest hint: "the brothers' journey begins." (Italics mine) Combine that with Alphonse's armor, and it may indeed be telling us that we're going to see a story that goes back to the beginning, therefore likely closer to the manga than to the first anime.The Fullmetal Alchemist story still intrigues thousands and thousands of fans all over the world. Now the information being gradually (tantalizingly!) revealed about the new series is kindling fresh enthusiasm, as FMA fans speculate about and anticipate the next stage of this marvelous adventure we're all on.


2.27.2009

Aika The Big update!!!

AIKA presents ‘Battle Field’ and ‘Hell Mode’ in the Newest Update

Seoul, Korea – February 24, 2009 – HanbitSoft announced that AIKA ONLINE, a 1000 vs. 1000 massive battle MMORPG developed by JoyImpact, has updated newest features to the game. This is the first time since the open beta to update on new system features in large. Until now, AIKA had been making balance adjustments, adding items for user convenience and etc.

This most recent update focuses on strengthening the battle system. It includes:

- A new battle system called ‘Battle Field’. In Battle Field, compensations through war go directly to the gamers unlike other systems, where the nation or the master gets them all. Also, Battle Field eliminates the participants to 48 people at a time, in order to avoid unbalanced PvP. By having certain environment, players are encouraged to combat with more strategy and skill to win. Various missions such as Team Death Match, and customizing system, to allow the players to design their own field for more unique combat, will be added in the future.

- ‘Hell Mode’, the most difficult level in instant dungeon, is updated initially in Ushula Dungeon. Only the characters of at least level 50 can enter the dungeon, and only once in a day. In Hell Mode, players can win high-level items that are stronger and unique, and meet with stronger monsters.

There will be larger update next month. It will be larger in scale and various in details.


~From Jannelle's Espresso

GRANADO ESPADA !!! Reach the Peaks of 30 Billion Won in sales!

That's right, Granado Espada of Hanbitsoft reach 30 billion won in sales last year. Here is the news from Janelle of Hanbitsoft.

--------------

Granado Espada Breaks Through 30billion Accumulated Sales

Seoul, Korea – February 17, 2009 – HanbitSoft Inc, announced that a well known MMORPG GRANADO ESPADA had exceeded 30billion won in the accumulated sales last year. This record was reached before it had its third anniversary in open beta in February of 2006. Shown by the accomplishment, Granado Espada now is one of the top sellers of the company.

Grandado Espada is currently played in 30 countries by more than 20milion subscribers around the world. The game is especially popular in Japan and South East countries, and more and more gamers join to play in Russia, North American and Europe every day.


~from Janelle's Espresso

-------

Granado Espada now reached RUSSIA! rejoice for the Russian Server built last year!

2.21.2009

MABINOGI Heroes Soon calls for Close Beta!

MABINOGI Heroes Soon calls for Close Beta!

Period of Application for Close Beta Registration and Beta Test will be on March 6 ~ April 5.

Based on Press, Mabinogi Heroes Finally stated that 1st Beta Test for the game will be and expected between this March ~ April of this said year.

In the last 18 days, mmorpg game rating board, Mabinogi Heroes recieved the confirmation for Trial and review. NEXON announces the application for The Beta Test evaluation for the game will be (March 6 ~ April 5), and also announces; The game is now rated to +15 years old and above.

Through that Period of test and reviews, applicants will be given a chance to test the game freely. *Note: NEXON's offcial beta test is still unclear, this may still change in the near comming board results and may still come up with a new plan base on the situation, NEXON said.

The beta test for Mabinogi Heroes will be focusing on the reliability and services of the game.

Test results and the development of the service schedule will be determined depending on the circumstances.


Studio NEXON who also develop the 1st MABINOGI and MABINOGI HEROES is also a shared name of the popular fantasy world game style is ratherly categorized as MORPG, with the implementation of VALVE's ACTION SOURCE ENGINE, A powerful physics engine that applied to destroy most visible things and elements and can be used also directly as a material.


C9 will start its beta next week, until MABINOGI HEROES rises up slowly revealing the interrest of most gamers.



GAME BOARD RATING with MABINOGI HEROES, evaluation period of 3.6 ~ 4.5

A DARK & INTENSE ACTION Has opened the door of MABINOGI : HEROES.

2.14.2009

C9: Continent of the Ninth Enters 1st CBT now!

Ok, Recently I got a fresh news on THISISGAME. Yes, C9 is now recruiting CBT'ers on the main C9 website http://c9.hangame.com

C9 will be recruiting 10,000 Close Beta Testers beginning Feb. 12, 2009, base on the website, hangame's C9 will have 2 Close Beta Calls, and the 1st call has just began, after the 1st call of CB, later there will be another round... that would be soon. CB sign ups will be recruited in 12 days, from Feb 12 ~ 22 of this month.



C9 has just added 500 channels on the big event of the 1st CBT, and now, they are only waiting for the testers to come. CBT is expected to begin Feb. 24, 2009 based on the main website.

*note: There are big changes on HANGAME sign-up registration, as you will see on the picture above, to be able to join the CBT, Hangame members and new members is expected to input "REAL KOREAN PHONE NUMBER" to be able to verify the sign up... I believe even the old members of HANGAME, Including me will be prompted to verify the sign-up for C9. So good luck guys...

oh by the way... I just upgraded my old hangame account, and i just successfully signed up for C9 close beta phase... and im now waiting for feb. 24, for the CB to start and get the client downloaded... hmm, but im still not sure if i got it... well... lets just see...

2.05.2009

CLOSE BETA FOR CANHEL - HardCore MMORPG

CanHel - For-D MMORPG
Yes, Its Another Korean MMORPG, a Hardcore genre. Well after Grevity's Hardcore/Horror MMORPG Requiem: Bloodymare... Here comes a new one, though not so new in these genres... I'm probably Go join the Close Beta this coming February 16... I got my account ready for the CBT few days from now along with my friend.



Close Beta Sign-up begin last Jan. 30, 2008 will end on February 16, 2009... The CBT sign-up result will be posted on the said End date.


So far Im still trying to know about this game if it has a unique feature...

MySpace: 90,000 sex offenders removed in two years (Reuters)

NEW YORK (Reuters) - The online networking site MySpace has identified and barred some 90,000 registered sex offenders from using the site over the last two years, MySpace revealed to an investigative task force on Tuesday.

The "shocking" number was 40,000 more than MySpace had previously acknowledged, according to Connecticut Attorney General Richard Blumenthal, a co-chairman of the task force of state attorneys general looking into sex offenders' use of social networking.

MySpace, owned by News Corp.'s Fox Interactive Media digital division, disclosed the figures to the task force in response to a subpoena.

"This shocking revelation, resulting from our subpoena, provides compelling proof that social networking sites remain rife with sexual predators," Blumenthal said in a statement.

Blumenthal's office said it was awaiting a response to a similar subpoena issued to Facebook, another popular social networking site that his office said also might host "substantial numbers of convicted offenders."

Facebook's Chief Privacy Officer Chris Kelly said in a statement it was working with Blumenthal's office but said the site had "not yet had to handle a case of a registered sex offender meeting a minor through Facebook."

"Unlike MySpace or other social networking sites, Facebook has always enforced a real-name culture and has developed and deployed social verification and powerful privacy rules that allow people to interact in a safer and more trusted environment," the statement said.

Two years ago, MySpace commissioned background verification firm Sentinel Safe Tech Holdings Corp. to create a national database of sex offenders after reports that some of its teenage users were abducted by sex predators.

Sentinel operates a U.S. database of sex offenders that includes as many as 120 details for each offender, from their names and addresses to their scars and tattoos, Sentinel Chief Executive John Cardillo said.

Before the national database was created, information on convicted sex offenders was available only locally.

MySpace said on Tuesday the technology had enabled it to identify 90,000 users as registered sex offenders -- people who have been found guilty of sex crimes and ordered to register with law enforcement officials -- and had removed and blocked them from the site.

"We can confirm that MySpace has removed these individuals from our site and is providing data about these offenders to any law enforcement agency including the Attorney General's in Connecticut," MySpace's Chief Security Officer Hemanshu Nigam said in a statement.

(Reporting by Edith Honan; Editing by Ellen Wulfhorst and Philip Barbara)

Source: http://tech.yahoo.com/news/nm/20090203/tc_nm/us_myspace_offenders

I mean, WHAT IN THE HELL?!!, damn, I can't believe this shocking news... good thing i have both my safe account on those 2 community sites.

1.23.2009

TERA : The Exiled Realm of Arborea

BlueHole Studio previewsly announced about Project S1 game, in the level of realism of non-combat targetting, with heavily graphics and all the elements of MMORPG from political and economic on a dimentional step of next generation game.

TERA: The Exiled Realm of Arborea, from the ancient Greek name "The world".

The next-generation Oriental MMORPG of Mythical and Human world. A fusion of fantasy and the beyond world of imagination brings with fantastic graphics. Added with action and world exploration experiences with community of An enhanced MMORPG.

Particularly, Timing, direction, and distance called non-targetting is one of the game's main feature, newly adopted to strengthen and improve the manipulation and inhance the fight of a user from the irregular way of combat from previews mmorpgs.

non-targetting is one way of attacking without targetting a specific thing.

It is the way to experience realistic fight and full of tension with non-targetting in TERA.

In addition, TERA has SIX races with EIGHT kinds of CLASSES to choose from.

The development period of 3 years in the making costs for about 32,000,000,000 Won, a blockbuster masterpiece.
This MMORPG was presented as the 3rd most costly in the year 2007 for about 320 million won in development and in investment making it a blockbuster masterpiece. The graphics and the game system is ready to compete with other games. The game is near-perfect for it's performance and will introduce more differentiated contents.

Fantastic Graphics. TERRA introduces on its own design technology and the plan to be on massive scale, vast fields and cities to NPC and monsters that can provide extensive contents that cannot be compared to other existing games. This will lead the trip.

The Action is trully maximized in battle. The game is on its best in 3D action with the taste of First Person and can be adjusted from direction, distances at the same time, bringing more tension to the gameplay.

The Timing is delicate on the actual combat, distance and direction is needed because you attack freely without targetting and that will make the game more realistic and easy to manipulate.

Old elements of MMORPG is still intact, the use of magic, swords and heals to defeat the enemy is basically the phenomnal experience.

Mutual interations that affect the community, while the game provides extreme action, other than picking a fight, the game introduces Trading, food production and more than a bond to other users with enhanced community.

In particular, these communities will derive from the TERRA's unique political system, The only POWER to POWER to rule the world, that will bring users to a reality-based game system to participate in politics in the online gaming world.

NHN - Hangames reveals TERA for 2009!

Yes, another mmorpg to be anticipated for, this summer 2009!
Hangames reveal Project S1 : TERA: The Exiled Realm of Arborea is one of the latest to be published by Hangame from NHN Games "Bluehole Studio". Great graphics with new Feature combat style. An MMORPG with Non-Targeting battle mode, which means a player no longer to target a certain monster to hit, for almost MMORPG out there, common battle style is pointing the mouse into a monster just to hit, slash and kill. Now NHN Games introduce the new game style to be able for the players to feel the realistic battle mode in a free world using Non-targeting battle mode.


If Aion : The Tower of Eternity got the wonders in heavens, There are more to see in the land too, in TERA : The Exiled Realm of Arborea.
*vocabulary = TERA means for Land, earth, or soil.
Game design is total Epic style MMORPG with great medival-heavenly arts and armors, from great beyond imagination castles of Land and epicly designed creatures.
There are alot to see into this up coming MMORPG, Pvp is totally massive, with RvR and Raid quests to go with.
I'd say, this is the best MMORPG that NHN - Hangame have made!
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Close Beta for TERA is expected to happen Summer 2009

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Game Title : 테라 (TERA)
Publisher: 블루홀스튜디오 (Blue Hole Studio)
Official Site: http://tera.hangame.com/
Test server: 비운영중
Status / Schedule: Developement
RATING: TBD
Genre: Strategy, MMO, MMORPG
Service Type: TBA

About TERA : The Exiled Realms of Arborea

1.03.2009

Welcome 2009!

Happy new Year! Blogspot! another year has come for more new things to be written!